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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789537505
Length 416 pages
Edition 1st Edition
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Authors (2):
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Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. A Matchmaking App with a Rich UX Using Animations 4. Building a Location Tracking App Using GPS and Maps 5. Building a Weather App for Multiple Form Factors 6. Setting up a Backend for a Chat App Using Azure Services 7. Building a Real-Time Chat Application 8. Creating an Augmented-Reality Game 9. Hot Dog or Not Hot Dog Using Machine Learning 10. Other Books You May Enjoy

An overview of the project

In this chapter, we are going to create a game that explores the fundamentals of AR. We are also going to learn how to integrate AR control in Xamarin.Forms. Android and iOS implement AR differently, so we will need to unify the platforms along the way. We will do this using UrhoSharp, an open source 3D game engine, which will do the rendering for us. This is simply made up of bindings to the Urho3D engine, which allows us to use Urho3D with .NET and C#.

The game will render boxes in AR that the user needs to tap to make disappear. You can then extend the game yourself by learning about the Urho3D engine.

The shared code will be placed in a shared project. This is different than the usual .NET Standard library approach we have taken so far. The reason for this is that UrhoSharp doesn't support .NET Standard (at the time of writing this book). It...

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