Summary
In this chapter, we were introduced to the behavior tree system. Beginning with a brief theoretical overview, we saw how behavior trees function in Unreal Engine and learned about the key components that constitute the entire system. Finally, we discussed the Blackboard asset, a crucial element for the effective operation of behavior trees.
Get ready for the upcoming chapter, where we will guide you back into action and make you craft a behavior tree for our very own dummy character. Specifically, you will be creating your own custom services and tasks in order to give our soon-to-be AI agent a proper AI brain. Brace yourself, because things are about to get intriguingly wild and – sometimes – delightfully chaotic!