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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Identifying your platform and toolkits


The following table shows which AR SDK and development platform you can use for various target platforms for your AR app, as of the time of writing this book:

Naturally, this and many of the installation details in this chapter are subject to change. Refer to the SDK online documentation for the most up-to-date details:

Note

At the time of writing this, the Microsoft platform is transitioning its strategic branding from Holographics and HoloToolkit to Mixed Reality, MR, and the Mixed Reality Toolkit.

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