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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Waiting for a task to complete

Assume that we have a task reference (ITask) and we want to wait (synchronously) for its completion before proceeding further.

The ITask.Wait method is provided exactly for this purpose. It also accepts an argument for the desired timeout, making it very easy to fine-tune the operation. The following code shows the ITask.Wait method:

var
LTask: ITask;
begin
LTask := TTask.Run(
procedure
begin
Sleep(5000); // Do something...
end
);

LTask.Wait();
// Completed
end;

In the previous code, assuming that we are running this code in the main/UI thread, the expected behavior here is that the task will run in the background, and the main/UI thread will synchronously wait for the task completion. Obviously, especially if the task is not immediate, this will block the main/UI thread so this is not a good practice to achieve responsiveness.

The following code shows how we can try to avoid blocking the main/UI thread for the whole execution...

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