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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Further reading

The first place to consult if you want to use animations in your apps is the official Flutter guide, which you can find at the following link: https://flutter.dev/docs/development/ui/animations. Another great resource with videos, examples, and step-by-step guides is https://buildflutter.com/functional-programming-with-flutter/.

In this chapter, we've built a game starting from scratch. This is probably not the most common scenario for a real-world game, as there are several libraries and toolkits that you can leverage to create complex apps and games. If you are serious about creating compelling animations, there's a third-party tool, called Rive, that allows you to create incredible animations and add them to your Flutter apps. More on this can be found at https://rive.app/.

There's a great example on how to build a multi-platform game with Flutter...

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