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Hands-On C++ Game Animation Programming

You're reading from   Hands-On C++ Game Animation Programming Learn modern animation techniques from theory to implementation with C++ and OpenGL

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781800208087
Length 368 pages
Edition 1st Edition
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Author (1):
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Gabor Szauer Gabor Szauer
Author Profile Icon Gabor Szauer
Gabor Szauer
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Creating a Game Window 2. Chapter 2: Implementing Vectors FREE CHAPTER 3. Chapter 3: Implementing Matrices 4. Chapter 4: Implementing Quaternions 5. Chapter 5: Implementing Transforms 6. Chapter 6: Building an Abstract Renderer 7. Chapter 7: Exploring the glTF File Format 8. Chapter 8: Creating Curves, Frames, and Tracks 9. Chapter 9: Implementing Animation Clips 10. Chapter 10: Mesh Skinning 11. Chapter 11: Optimizing the Animation Pipeline 12. Chapter 12: Blending between Animations 13. Chapter 13: Implementing Inverse Kinematics 14. Chapter 14: Using Dual Quaternions for Skinning 15. Chapter 15: Rendering Instanced Crowds 16. Other Books You May Enjoy

Creating an empty project

Throughout this book, you will be creating code from scratch as much as possible. Because of this, there will be very few external dependencies. To get started, follow these steps to create a new blank C++ project in Visual Studio:

  1. Open Visual Studio and create a new project by going to File|New|Project:

    Figure 1.1: Creating a new Visual Studio project

  2. You will see your project templates on the left-hand side of the window that pops up. Navigate to Installed|Visual C++|Other. Then, select Empty Project:

    Figure 1.2: Creating an empty C++ project

  3. Enter a project name and select a project location. Finally, click Create.

Figure 1.3: Specifying a new project name

If you have followed the preceding steps, you should have a new blank project. Throughout the rest of this chapter, you will add an application framework and an OpenGL-enabled window.

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