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High-Performance Programming in C# and .NET

You're reading from   High-Performance Programming in C# and .NET Understand the nuts and bolts of developing robust, faster, and resilient applications in C# 10.0 and .NET 6

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781800564718
Length 660 pages
Edition 1st Edition
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Author (1):
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Jason Alls Jason Alls
Author Profile Icon Jason Alls
Jason Alls
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Table of Contents (22) Chapters Close

Preface 1. Part 1: High-Performance Code Foundation
2. Chapter 1: Introducing C# 10.0 and .NET 6 FREE CHAPTER 3. Chapter 2: Implementing C# Interoperability 4. Chapter 3: Predefined Data Types and Memory Allocations 5. Chapter 4: Memory Management 6. Chapter 5: Application Profiling and Tracing 7. Part 2: Writing High-Performance Code
8. Chapter 6: The .NET Collections 9. Chapter 7: LINQ Performance 10. Chapter 8: File and Stream I/O 11. Chapter 9: Enhancing the Performance of Networked Applications 12. Chapter 10: Setting Up Our Database Project 13. Chapter 11: Benchmarking Relational Data Access Frameworks 14. Chapter 12: Responsive User Interfaces 15. Chapter 13: Distributed Systems 16. Part 3: Threading and Concurrency
17. Chapter 14: Multi-Threaded Programming 18. Chapter 15: Parallel Programming 19. Chapter 16: Asynchronous Programming 20. Assessments 21. Other Books You May Enjoy

Finalization

In C#, there is no direct way of destroying an object. The nearest thing we have is finalization. A finalizer in C# is the C# equivalent of a destructor in C++. Except in C#, you have no control over if and when it will run this down to the garbage collector to make that decision.

Note

The terms finalizer and destructor are used interchangeably in C#. A finalizer is where the user-defined finalizer code is run. After the finalizer in an object is run, it is once again considered alive and the garbage collector will then finally collect the object. This means an object is actually marked “collectable” twice if it has a finalizer defined.

Finalization is used by an object to release resources and perform other housekeeping operations prior to the object being garbage-collected. Cleanup operations to release unmanaged resources held by an object can be performed by overriding the protected Finalize() method.

You have to override the Finalize() method...

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