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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction 2. Let's Make a Game! FREE CHAPTER 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Summary


The development of our game and our game development skills are progressing at a great pace!

In this chapter, we have learned about three different types of collision bounds that can be implemented within Stencyl games:

  • Actor collision shapes

  • Tile collision shapes

  • Custom terrain shapes

We've also seen how we can create very accurate collision shapes in our game, and we have learned about setting up collision groups, so that collisions are only detected when necessary, thereby improving the performance of our game.

Another useful feature that we have examined is the ability to configure an actor's collision shapes as sensors, so that although a physical collision does not take place, our game-code will still be able to react when a collision with a sensor occurs.

Although collisions are now being detected in our game, we still have some work to do! We need to make the game more interesting by providing some feedback to the player when these collisions occur. What should happen when the monkey...

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