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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Unwrapping complex shapes

We will now use the simple unwrapping methods that we learned about to unwrap some more complex 3D models. For practice, we will unwrap the low-poly Tiger Tank turret, which can be downloaded using the link in the Technical requirements section of this book. You can see what it looks like in Figure 7.14.

Figure 7.14 – A Tiger Tank turret

Figure 7.14 – A Tiger Tank turret

This exercise will teach us all the most important principles necessary for UV-unwrapping, which will allow us to correctly UV-unwrap almost any other object:

  1. First, let’s create a new image with an Image Texture node, in the material on the object, and set Generated Type to UV Grid.
Figure 7.15 – Generating an image

Figure 7.15 – Generating an image

Applying the UV Grid texture to the object without any mapping will probably create a messy result, as shown in Figure 7.16. There is a lot of visible stretching, compression, and bending in the pattern, so the texture...

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