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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

The Object Pool pattern

Back at the factory, Phoebe has made progress on the robotics. She has developed a mobile robotic arm to handle the welding during the manufacturing process. She was hoping to build 30 of these arms to allow for maximum factory output, but her father’s credit card mysteriously stopped working. This puzzled Phoebe. Could her sister have told on her, leading her father to block the card from further purchases? “She wouldn’t do that!” Phoebe thought, but as soon as she said it, she knew that’s exactly what had happened. She considered calling her sister out on it but decided to focus on her father’s words:

A good engineer is someone who makes the best product possible given constraints of time, materials, people, and budget with a minimum of complaining.

The last part is the hardest. Most engineers complain, “If I’d gotten the budget, I’d asked for…” or “If...

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