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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

What is texel density?

When designers and photographers work on 2D designs or photographs, they try to keep their quality to a high scale so that they appear attractive, sharp, and crisp. The standard of quality in images is determined by the number of pixels present.

However, when we apply texture to objects using any 3D software, the number of pixels does not help a lot. This is because in the 3D world, the number of pixels does not matter; it’s texels that matter. Texel density is the size of the UV island or UV shell; the bigger the size of the UV island or shell, the sharper and crisper the image will look.

UV island, or UV shell

A UV island, also known as a shell, is a connected group of UVs on a UV map. UVs resemble vertices, except they determine how a 2D texture is transferred onto a 3D model’s surface. Your 2D texture is stored in the UV map, together with the layout of your UV islands or shells, which serve as coordinates for where the texture is placed...

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