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The Reinforcement Learning Workshop

You're reading from   The Reinforcement Learning Workshop Learn how to apply cutting-edge reinforcement learning algorithms to a wide range of control problems

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Length 822 pages
Edition 1st Edition
Languages
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Authors (9):
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Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Author Profile Icon Dr. Alexandra Galina Petre
Dr. Alexandra Galina Petre
Anand N.S. Anand N.S.
Author Profile Icon Anand N.S.
Anand N.S.
Quan Nguyen Quan Nguyen
Author Profile Icon Quan Nguyen
Quan Nguyen
Anthony So Anthony So
Author Profile Icon Anthony So
Anthony So
Mayur Kulkarni Mayur Kulkarni
Author Profile Icon Mayur Kulkarni
Mayur Kulkarni
Aritra Sen Aritra Sen
Author Profile Icon Aritra Sen
Aritra Sen
Alessandro Palmas Alessandro Palmas
Author Profile Icon Alessandro Palmas
Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Author Profile Icon Emanuele Ghelfi
Emanuele Ghelfi
Saikat Basak Saikat Basak
Author Profile Icon Saikat Basak
Saikat Basak
+5 more Show less
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Table of Contents (14) Chapters Close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations FREE CHAPTER 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

Solving Frozen Lake Using Monte Carlo

Frozen Lake is another simple game found in the OpenAI framework. This is a classic game where you can do sampling and simulations for Monte Carlo reinforcement learning. We have already described and used the Frozen Lake environment in Chapter 05, Dynamic Programming. Here we shall quickly revise the basics of the game so that we can solve it using Monte Carlo methods in the upcoming activity.

We have a 4x4 grid of cells, which is the entire frozen lake. It contains 16 cells (a 4x4 grid). The cells are marked as S – Start, F – Frozen, H – Hole, and G – Goal. The player needs to move from the Start cell, S, to the Goal cell, along with the Frozen areas (F cells), without falling into Holes (H cells). The following figure visually presents the aforementioned information:

Figure 6.10: The Frozen Lake game

Here are some basic details of the game:

  • The aim of the game: The aim of the game...
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