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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Getting started

To get started from the beginning, create a new project. The details on this are covered amply in all previous chapters. Throughout this project, we'll be using three main asset packages included with Unity. Specifically, these are Characters, Effects, and Environment. These can be imported via the application menu, through Assets | Import Packages. See Figure 7.2:

Getting started

Figure 7.2: Importing asset packages

To start, we'll need to create the game world itself (the terra firma), which will be an outdoor (exterior) environment. In other words, we'll create a game world with grassy plains, hills, and mountains. Such a landscape can be made in 3D modeling software, such as 3DS Max, Maya, or Blender, and then imported to Unity. However, Unity features native terrain design tools that, though limited in important ways (as we'll see), are still powerful and versatile. To create a new terrain, navigate to GameObject | 3D Object | Terrain from the application menu. See...

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