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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Recording command buffers on multiple threads

High level graphics APIs such as OpenGL are much easier to use, but they are also limited in many aspects. One such aspect is the lack of ability to render scenes on multiple threads. Vulkan fills this gap. It allows us to record command buffers on multiple threads, utilizing as much processing power of not only the graphics hardware, but also of the main processor.

Getting ready

For the purpose of this recipe, a new type is introduced. It has the following definition:

struct CommandBufferRecordingThreadParameters { 
VkCommandBuffer                         CommandBuffer; 

  std::function<bool( VkCommandBuffer )>  RecordingFunction; 

};

The preceding structure is used to store parameters specific for each thread...

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