Debugging behavior trees
Debugging behavior trees with Unreal Engine is essential for ensuring the smooth and efficient functioning of your AI-driven games. By carefully examining and analyzing the behavior tree’s execution, you can identify and resolve any issues or glitches that may arise during gameplay. You already have some understanding of how to enable the debugging tools in Unreal Engine. In this section, we will take a deep dive into the debugging feature specifically designed for behavior trees; before starting with the debugging tools, we’ll need to create a proper – and moderately complex – behavior tree.
Creating the Blackboard
The Blackboard for the behavior tree is going to be straightforward; we need a couple of keys to keep a reference of the target and a flag to check whether the weapon needs reloading. So, let’s start by doing the following:
- Open Content Drawer and create a Blackboard asset in the
Content/AI
folder...