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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Implementing views

We are modeling our application as a finite state machine where states are tied with corresponding views. The main form will be responsible for orchestrating the views in front of the user and will make use of TFrameStand to manage this task.

Views are built using TFrame descendants, one for each view (in more complex scenarios, you may want to have hierarchies of TFrame descendants or compose them as needed).

As a general note, you can create a new frame in the IDE by selecting the File | New | Other | Individual files | FireMonkey frame.

You may want to customize the rapid entries in the File | New menu, through the available Customize entry, in order to shorten the operation.

The following screenshot shows the IDE New Items dialog with the FireMonkey Frame entry selected:

Figure 8.6

I tend to follow this naming convention for frames/forms, such that each frame has its own unit with a uniform name, that is, TFooFrameFrames.Foo.pas. Remember...

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