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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

State

The last pattern in this chapter, state, allows an object to change its behavior on demand. This is especially useful when an object implements an algorithm that goes through different execution states. If the object's internal behavior changes when its state is changed, you've got an excellent candidate for a state pattern.

Any vending machine follows the state pattern. The behavior of a machine when the customer presses the buttons to select a certain product depends on the current state. If the customer has already paid for the product, the machine will deliver the merchandise. Otherwise, it will only display the cost of the product.

This Gang of Four pattern can only be used in rare occasions. A typical candidate for the introduction of this pattern is an object that implements some kind of state machine. Standard examples include TCP socket management, line...

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