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Hands-On Mobile and Embedded Development with Qt 5

You're reading from   Hands-On Mobile and Embedded Development with Qt 5 Build apps for Android, iOS, and Raspberry Pi with C++ and Qt

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789614817
Length 368 pages
Edition 1st Edition
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Author (1):
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Lorn Potter Lorn Potter
Author Profile Icon Lorn Potter
Lorn Potter
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Table of Contents (21) Chapters Close

Preface 1. Section 1: Making Great UIs
2. Standard Qt Widgets FREE CHAPTER 3. Fluid UI with Qt Quick 4. Graphical and Special Effects 5. Input and Touch 6. Section 2: Networking, Connectivity, Sensors, and Automation
7. Qt Network for Communication 8. Connectivity with Qt Bluetooth LE 9. Machines Talking 10. Where Am I? Location and Positioning 11. Section 3: Other APIs Qt SQL, Qt Multimedia, and Qt Purchasing
12. Sounds and Visions - Qt Multimedia 13. Remote Databases with Qt SQL 14. Enabling In-App Purchases with Qt Purchasing 15. Section 4: Mobile Deployment and Device Creation
16. Cross Compiling and Remote Debugging 17. Deploying to Mobile and Embedded 18. Universal Platform for Mobiles and Embedded Devices 19. Building a Linux System 20. Other Books You May Enjoy

Summary

Qt Quick offers graphical and special effects that are very easy to start using. Particles, in particular, are great for gaming apps. You now know how to use the ParticleSystem to emit an ImageParticle at a particular angle using AngleDirection. We examined how Affectors such as Turbulence will affect an Emitter by adding variation to the particle stream.

Gradients, Glow, and DropShadows are useful for bringing emphasis to certain items. The Blur effects are used to simulate movement action or to add your watermark to images.

In the next chapter, we delve into using something now ubiquitous on mobile phones—touch input. I will also touch upon (pun intended) using other forms of inputs, such as what to do when there is no hardware keyboard and your app is what gets booted into.

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