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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction 2. Let's Make a Game! FREE CHAPTER 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – adjusting the drop-location of the statue


The game file that needs to be imported and loaded for this session is 5961_04_06.stencyl.

Ensure that the Drop Actors Randomly behavior is displayed onscreen. Execute the following steps:

  1. Click on the drop-down arrow to right of the x textbox (it currently contains the number 320).

  2. Move the mouse cursor over Math in the drop-down menu.

  3. In the Arithmetic section of the pop-up menu, click on the 0 + 0 block.

    Note

    Note that the zeroes in the new green instruction block do not appear in our event blocks, they have been replaced by empty textboxes.

  4. In the left-hand blank textbox of the new of camera + … block, click on the drop-down arrow.

  5. Select Scene from the drop-down menu.

  6. In the Basics section of the pop-up menu, click on the red x of camera block.

  7. In the right-hand blank textbox of the of camera + … block, enter the number 320, as shown in the following screenshot:

  8. Test the game. Make the monkey run to the right of the scene.

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