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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Animating with shape tweens

Now that a shape has been established, we’ll perform a specific type of tween that only works with shapes. It will likely come as no surprise to anyone that this type of tween is called a shape tween. We will make use of both frames and keyframes to set up our timeline and make it ready for tweening content.

Note

The term “tween” is shorthand for “in between” and is a traditional animator’s term, describing the frames that exist in between the main keyframes that are drawn by a senior animator. These would be filled in by less-skilled junior animators using the keyframes as a guide. Tweens in Animate work in much the same way and inherit from this terminology!

Defining object properties with keyframes

At the most basic level, an animation is carried out within the timeline through the use of keyframes. Keyframes hold data values for certain properties, such as position, scale, rotation, and opacity. Creating...

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