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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Summary

Now that we know how to utilize the Event System and program for UI elements, we can start making interactive as well visual UI elements. We can also create UI that has its various properties change when events occur.

In this chapter, we discussed the following topics:

  • How to access UI elements and their properties via code
  • What the Event System is and how to work with it
  • How to customize input axes with the Input Manager
  • What an Input Module is and which ones are provided by Unity
  • How to use the Event Trigger component to receive events on UI objects
  • What Raycasters are and what types of Raycasters are provided by Unity
  • How to show and hide pop-up panels using keyboard inputs
  • How to pause the game
  • How to create a drag and drop inventory system

In the next chapter, we will look at how to make and program UI Buttons.

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