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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Chapter 5. Adding Collectables

What is the point of playing a game without being able to win?! It is the main purpose of a game, that you win, right? But how do you win?

Well, winning varies depending on the game's genre, but there is one thing in common between all genres: almost all games have collectables.

Now the equation is simple: in order to win, you have to collect some stuff. Take Super Mario as an example; this was my first time learning about the importance of collectables, and this game was all about collectables. Yes, of course, if you run out of time, you lose, but you can collect time as an item to increase that limit.

Even in an AAA shooter, or a similar hardcore game, you would never make it to the end of the level without getting some health pickups, or food in the most recent games.

So in a nutshell, collectables are essential. Regardless of the genre, you'll find yourself ending up with having at least one type of collectable item in your game. That&apos...

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