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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Lightmass settings


In order to get full control over Lightmass's final results, Unreal Engine gives you lots of attributes that you can adjust. Unfortunately, not all of them are in one place and they are scattered around the editor, which means there isn't one panel where you can adjust all the parameters related to Lightmass, and that is due to the wide modularity of the engine.

So if you are going to use Lightmass (which everyone does nowadays), you will need to adjust the settings for the level itself, as well as meshes, brushes, materials, light sources, and finally, the Lightmass Importance Volume value.

World Settings

The global Lightmass settings can be found under the World Settings window, within the Lightmass section:

The various settings are as follows:

  • Static Lighting Level Scale: While one Unreal Unit = 1 cm, this value represents the scale of the level relative to the scale of the engine. It is usually used to decide how much detail to calculate in the lighting. Logically, the...

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