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Pragmatic Microservices with C# and Azure

You're reading from   Pragmatic Microservices with C# and Azure Build, deploy, and scale microservices efficiently to meet modern software demands

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835088296
Length 508 pages
Edition 1st Edition
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Author (1):
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Christian Nagel Christian Nagel
Author Profile Icon Christian Nagel
Christian Nagel
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Microservices with .NET FREE CHAPTER
2. Chapter 1: Introduction to .NET Aspire and Microservices 3. Chapter 2: Minimal APIs – Creating REST Services 4. Chapter 3: Writing Data to Relational and NoSQL Databases 5. Chapter 4: Creating Libraries for Client Applications 6. Part 2: Hosting and Deploying
7. Chapter 5: Containerization of Microservices 8. Chapter 6: Microsoft Azure for Hosting Applications 9. Chapter 7: Flexible Configurations 10. Chapter 8: CI/CD – Publishing with GitHub Actions 11. Chapter 9: Authentication and Authorization with Services and Clients 12. Part 3: Troubleshooting and Scaling
13. Chapter 10: All About Testing the Solution 14. Chapter 11: Logging and Monitoring 15. Chapter 12: Scaling Services 16. Part 4: More communication options
17. Chapter 13: Real-Time Messaging with SignalR 18. Chapter 14: gRPC for Binary Communication 19. Chapter 15: Asynchronous Communication with Messages and Events 20. Chapter 16: Running Applications On-Premises and in the Cloud 21. Index 22. Other Books You May Enjoy

The minimal APIs project

After having the models and the repository contract in place, we can move over to creating the project hosting the REST API.

Here, we’ll use ASP.NET Core with minimal APIs to create a REST API, and store games and moves in an in-memory repository. To create the running games API, we need to do the following:

  1. Create a Web API project.
  2. Implement the games repository.
  3. Create a games factory.
  4. Create data transfer objects.
  5. Create endpoints to run the game via HTTP requests.
  6. Configure the JSON serializer.
  7. Add endpoint filters.

To better understand how the different classes interact in creating the game and setting a move, the flow of the functionality we need to implement is shown in the next two figures.

Figure 2.2 shows the sequence when a new game is created. On invoking the API call, GamesService is invoked to start the game. This service class uses GamesFactory to create a new game based on the parameters...

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