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Python GUI Programming - A Complete Reference Guide

You're reading from   Python GUI Programming - A Complete Reference Guide Develop responsive and powerful GUI applications with PyQt and Tkinter

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Product type Course
Published in Jun 2019
Publisher Packt
ISBN-13 9781838988470
Length 746 pages
Edition 1st Edition
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Authors (2):
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B. M. Harwani B. M. Harwani
Author Profile Icon B. M. Harwani
B. M. Harwani
Alan D. Moore Alan D. Moore
Author Profile Icon Alan D. Moore
Alan D. Moore
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Table of Contents (28) Chapters Close

Title Page
Copyright About Packt Contributors Preface 1. Introduction to Tkinter 2. Designing GUI Applications with Tkinter FREE CHAPTER 3. Creating Basic Forms with Tkinter and ttk Widgets 4. Reducing User Error with Validation and Automation 5. Planning for the Expansion of Our Application 6. Creating Menus with Menu and Tkinter Dialogs 7. Navigating Records with Treeview 8. Improving the Look with Styles and Themes 9. Creating Automated Tests with unittest 10. Improving Data Storage with SQL 11. Connecting to the Cloud 12. Visualizing Data Using the Canvas Widget 13. Creating a User Interface with Qt Components 14. Event Handling - Signals and Slots 15. Understanding OOP Concepts 16. Understanding Dialogs 17. Understanding Layouts 18. Networking and Managing Large Documents 19. Database Handling 20. Using Graphics 21. Implementing Animation 22. Using Google Maps 1. Other Books You May Enjoy

Making a ball animate as per the specified curve

A curve with the desired shape and size is created and a ball is set to move along the shape of the curve on the click of a push button. In this recipe, you will understand how to implement a guided animation.

How to do it...

The setKeyValueAt method of the QPropertyAnimation class determines the direction of an animation. For guided animation, you invoke the setKeyValueAt method in a loop. The coordinates of the curve are passed to the setKeyValueAt method in the loop to make the ball animate along the curve. Here are the steps to make an object animate as desired:

  1. Create a new application based on the Dialog without Buttons template.
  2. Drag and drop a Label widget...
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