Working with nodes and understanding the basics in Adobe Substance 3D Designer
In the first section of this chapter, we will learn how the node system works inside Adobe Substance 3D Designer. As mentioned before, Adobe Substance 3D Designer contains a variety of nodes and the usage of these nodes differs between them, but you do not need to worry about that, as they are pretty much self-explanatory.
However, the first thing we need to know is how we can work with the nodes inside Adobe Substance 3D Design in a very simple way, so let’s do that:
- Once Adobe Substance 3D Designer is launched, a welcome window will pop up, and from there, you can choose Substance graph under the Create option.
- As soon you do so, the New Substance Graph window will open, and from there, you can choose Metallic Roughness from the TEMPLATES list because this contains all the useful premade nodes, which you can edit later.
- Then, change the Graph Name details to whatever you want...