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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Adding and editing the Control Rig

To get around our keyframes problem, we need to create another MetaHuman Control Rig with no keyframes, so that any keyframes that we do add will have an additive effect.

What do we mean by additive? For example, if a rotation of a shoulder joint on the x-axis was 100 degrees as a result of motion capture, then using an additive workflow, rotating a shoulder by a further 20 degrees on the x-axis would result in the final rotation being 120 degrees. We get to 120 degrees because we are simply adding 100 + 20 degrees.

Note

Keyframes on the additive section will not affect the original keyframes of the baked Control Rig. However, they do affect the end result.

In order to gain an additive effect, we must create an Additive section in our Sequencer, as seen in Figure 7.11:

Figure 7.11: Adding an Additive section

As per Figure 7.12, the Additive track is added, which is a sub-track of the Control Rig we just created...

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