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Rust Web Programming

You're reading from   Rust Web Programming A hands-on guide to developing fast and secure web apps with the Rust programming language

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781800560819
Length 394 pages
Edition 1st Edition
Languages
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Author (1):
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Maxwell Flitton Maxwell Flitton
Author Profile Icon Maxwell Flitton
Maxwell Flitton
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Table of Contents (19) Chapters Close

Preface 1. Section 1:Setting Up the Web App Structure
2. Chapter 1: Quick Introduction to Rust FREE CHAPTER 3. Chapter 2: Designing Your Web Application in Rust 4. Section 2:Processing Data and Managing Displays
5. Chapter 3: Handling HTTP Requests 6. Chapter 4: Processing HTTP Requests 7. Chapter 5: Displaying Content in the Browser 8. Section 3:Data Persistence
9. Chapter 6: Data Persistence with PostgreSQL 10. Chapter 7: Managing User Sessions 11. Chapter 8: Building RESTful Services 12. Section 4:Testing and Deployment
13. Chapter 9: Testing Our Application Endpoints and Components 14. Chapter 10: Deploying Our Application on AWS 15. Chapter 11: Understanding Rocket Web Framework 16. Assessments 17. Other Books You May Enjoy Appendix A: Understanding the Warp Framework

Understanding async and await

The async and await syntax manages the same concepts covered in the previous section, however, there are some nuances. Instead of simply spawning off threads, we create futures and then manipulate them as and when needed.

In computer science, a future is an unprocessed computation. This is where the result is not yet available, but when we call or wait, the future will be populated with the result of the computation. Futures can also be referred to as promises, delays, or deferred. In order to explore futures, we will create a new Cargo project, and utilize the futures created in the Cargo.toml file:

[dependencies]
futures = "0.3.5"

Now we have our futures, we can define our own async function in the main.rs file:

async fn do_something(number: i8) -> i8 {
    println!("number {} is running", number);
    let two_seconds = time::Duration::new(2, 0);
    thread...
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