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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Designing for scale

Unlike art, which is multiplicative, making sound effects is a completely additive process. As an example, if we have 100 sounds without paying attention to the volume or frequency range of them, this can end up creating a lot of clutter. In the space of a video game, we must be prepared for any sounds, whether it’s a sword swipe, ambient sound, an orchestral score, or a voiceover reading, to be played at the same time. We have tools to control these sounds individually, but we must make sure that we have what’s called a balanced mix.

How to approach making sounds for a game

So where do sounds go in your game? Sounds can often go overlooked since they are technically not necessary to make what is defined as a “game.” And because of this, it’s tough to think immediately about what needs sound and what doesn’t.

Put quite simply, I like to look for anything that moves in a game. Even down to the smallest subtleties...

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