Now, we'll make our animation setup look more natural. To do this, we're going to need to use one of the animations from the Animation Starter Pack. If you do not have this installed, please refer to the Adding Marketplace Items To Your Project section of Chapter 1, Introduction to Unreal Engine 4.
But there's a problem. Even though the animations are built around the same model, the Skeletal Mesh and skeleton files are in different locations, so the engine will not see them as compatible, as they won't work on our character's model by default.
This is going to be a common problem for anyone relying on third-party animations for their project, so let's talk about how to fix this using Animation Retargeting.
First, let's decide which animation we need. We're not going to want everything from the Animation Starter Pack...