Summary
Using Phase 8 of our roadmap as a guideline, we were able to explore how we can utilize our animated show assets in a variety of different ways. We first learned how to use the Unity Recorder to record our animated real-time rendered shell assets as a video file. Once we had that video file, we could place it on a big screen in a VR theater that we created. Then, we were able to convert that animated show into a 360° video file that we could use on 360° video players or upload to YouTube to stream 360° videos across the world and share them with friends.
At this point, you should understand that developing VR experiences is not limited to just headsets or mobile devices. You can create experiences through 360° video and streaming services that can be accessed on a variety of different platforms and devices. When thinking about what kinds of VR experiences to make, think hard about the options available because, in this chapter, we explored different options...