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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Conventions used

There are a number of text conventions used throughout this book.

Code in text: This indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Cypress performs most of its API tests via the cy.request() method, which serves as a GET command to the web server being tested."

A block of code is set as follows:

enum RedHatBoyState {
    Jumping,
    Running,
    Sliding,
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

impl RedHatBoyContext {
        pub fn update(mut self, frame_count: u8) -> 
        Self {
        ...
        self.position.x += self.velocity.x;
        self.position.y += self.velocity.y;
        if self.position.y > FLOOR {
            self.position.y = FLOOR;
        }

Any command-line input or output is written as follows:

the trait `From<SlidingEndState>` is not implemented for `RedHatBoyStateMachine`

Bold: This indicates a new term, an important word, or words that you see onscreen – for instance, words in menus or dialog boxes appear in bold. Here is an example: "Upon any test launch from the GUI, users will have the ability to click on the Add New Test button."

Tips or Important Notes

Appear like this.

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