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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Next steps

Now that you have a basic literacy level in the C# language, you're ready to seek out additional skills and syntax. This most commonly takes the form of online communities, tutorial sites, and YouTube, but can also include textbooks, such as this one. Transitioning from a reader to an active member of the software-development community can be tough, especially with the abundance of options out there, so I've laid out some of my favorite C# and Unity resources to get you started.

C# resources

When I'm developing games or applications in C#, I always have the Microsoft documentation open in a window I can get to easily. If I can't find an answer to a specific question or problem, I'll start checking out the community sites I use most often:

Since most...

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