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Learning Qlik Sense: The Official Guide

You're reading from   Learning Qlik Sense: The Official Guide Get to grips with the vision of Qlik Sense for next generation business intelligence and data discovery

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781782173359
Length 230 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Creating non-player character entities

So, we need to create a few NPCs (non-playable characters). NPCs are characters within the game that help the player. Some offer special items, some are shop vendors, and some have information to give to the player. In this game, they will react to the player as he gets near. Let's program in some of this behavior.

First, create another subclass of Character. In the UE4 Editor, go to File | Add Code To Project... and choose the Character class from which you can make a subclass. Name your subclass NPC.

Now, edit your code in Visual Studio. Each NPC will have a message to tell the player, so we add in a UPROPERTY() FString property to the NPC class.

Tip

FStrings are UE4's version of C++'s <string> type. When programming in UE4, you should use the FString objects over C++ STL's string objects. In general, you should preferably use UE4's built-in types, as they guarantee cross-platform compatibility.

How to add the UPROPERTY...

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