Time for action – using the grow instruction block
The game file to import and load for this session is 5961_05_07.stencyl
.
Ensure that the Manage Player Collisions behavior is displaying the
Collides with Collectibles
event; click on the Dashboard tab, select Actor Behaviors, and double-click on the Manage Player Collisions icon in the main panel.Holding the Shift key on the keyboard, drag the fade out of group over 0.25 sec using None block and drop it onto the icon of the trashcan at the upper-right of the center panel. Only the blue block should move during this process. If the other blocks are dragged with the blue block, place the blocks into their original position, release the Shift key, and try again!
In the Actor | Tweening category of the instruction-block palette, locate the grow self to (w: 0%, h: 0% ) over 0 sec using None block and drag it, so that it snaps into place above the orange do after 0.25 seconds block.
Drag the blue … of group block from the when Self hits a … of Collectibles...