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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
Tools
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Setting up the Asset Browser

Getting your assets into the Asset Browser is a three-step process:

  1. Creating your Asset Library.
  2. Adding Blender files.
  3. Telling Blender which objects are assets.

First, let’s create the Asset Library. This step is easy.

Creating your Asset Library

Somewhere on your hard drive, create a new folder.

I have a folder called Blender where I keep all of my Blender projects, and I’ve created my library folder there. Give your new folder a name, such as My Asset Library.

Now that you have the folder, it’s time for the next step.

Adding Blender files

Find any .blend files that have assets you want to place in the library and move these files to your new library folder.

You can create copies of the files if you’d like to use the originals for something else. I didn’t copy mine. If I need anything that’s in them, I can just get it out of the Asset Library later.

Now, open one of...

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