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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Event Trigger

The Event Trigger component can be attached to any UI (or non-UI) element to allow the object to receive events. Some of the UI elements are preconfigured to intercept specific events. For example, buttons have the onClick event. However, if you'd like to add an event to an object that either isn't already set up to receive events or you want it to receive different events, you can attach an Event Trigger component to the GameObject.

You can attach an Event Trigger component by selecting Add Component | Event | Event Trigger.

One caveat of using the Event Trigger component is that the object it is attached to receives all the events, not just the ones you added. So, even if you don't tell the object what to do with the specified event, it will receive that event and acknowledge that the event occurred—it just won't do anything in response...

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