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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Player preferences - INI files


Now, let's consider the case of saving data using INI files instead of PlayerPrefs. INI files achieve a similar purpose to PlayerPrefs; storing key-value pairs. However, INI files contain all settings inside a single, human-readable text file. For this example, we'll work with the following INI file, which contains some basic settings for a sample game:

[Player] 
; Basic Player Data 
Name=John Doe 
Gender=Male 
Level=50 
 
[Score] 
; Score information 
HighScore=8695088457694      
Player=John Doe 
LastScore=758596068896 
 
[Preferences] 
; Settings 
Resolution=1920x1080      
Volume=0.8 
FullScreen=true 
MouseSpeed=75 

INI Unity project included

Note

You can find a complete Unity project that works with INI files included in this book's companion files, in the INI files folder.

Unity offers no native functionality for reading and parsing INI files. Instead, you'll need to rely on third-party add-ons or external script files to read them. One example of a free...

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