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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Bellz cinematic


Now with Bellz, my goal is simple; once the player reaches a certain point, which is by the end of the map, I need to trigger a 5 seconds cinematic, where the player stops, a beast comes and turns, and there are some fancy camera animations.

Using the same tools, we discussed in the previous section, I was able to do this in a few quick steps:

  1. Put the beast skeletal mesh in the map:

  2. Create an empty group for the beast:

  3. Add the beast as a skeletal mesh into this group, by selecting it from the map:

  4. Create another group, the type of camera, and that will create a new camera in the map. Give the group a name; I named it cameraView:

  5. Within the beast, add a new animation track:

  6. Then at the first frame of the track, add a key, by pressing Enter (or the button at the top bar). I was then asked to choose an animation to insert:

  7. Now I've animated the beast.

  8. Then choose the camera group.

  9. I added a movement track, to be able to move the camera:

  10. Then I started to set some keys for the camera, and...

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