The player's tank and the aspect class
The Target object is a simple sphere object with the mesh render disabled. We have also created a point light and made it a child of our Target object. Make sure that the light is centered, or it will not be very helpful.
Look at the following code in the Target.cs
file:
using UnityEngine; public class Target : MonoBehaviour {     [SerializeField]     private float hOffset = 0.2f;     void Update () {         int button = 0;         //Get the point of the hit position when the mouse         //is being clicked         if(Input.GetMouseButtonDown(button)) {             Ray ray = Camera.main.ScreenPointToRay(         ...