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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Creating the MeMyselfEye prefab


To begin, we will create an object that will be a proxy for the user in the virtual environment. This will be helpful later on, and it will simplify the conversations in this book, since different VR devices may use different camera assets. Like an empty vessel for your VR soul...

Let's create the object using the following steps:

  1. Open Unity and the project from the last chapter. Then, open the Diorama scene by navigating to File | Open Scene (or double-click on the scene object in Project panel, under Assets).

  2. From the main menu bar, navigate to GameObject | Create Empty.

  3. Rename the object MeMyselfEye (hey, this is VR!).

  4. Set its position up close into the scene, at Position (0, 1.4, -1.5).

  5. In the Hierarchy panel, drag the Main Camera object into MeMyselfEye so that it's a child object.

  6. With the Main Camera object selected, reset its transform values (in the Transform panel, in the upper right section, click on the gear icon and select Reset).

The Game view should...

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