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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Summary

In this chapter, we built an animated VR story. We began by deciding what we want to do, planning out the timeline, music track, graphic assets, animation sequences, and lighting. We imported our assets and placed them in the scene, then created a Timeline and roughed out when specific objects are enabled and disabled using an Activation Track. Next, we animated several objects, including growing the tree, floating the nest, and rumbling the egg. We also animated the lighting, learning how to animate game object parameters other than Transforms.

We also used Animation Clips and an Animator Controller, using animations imported from a third-party package. We reviewed a script that calls into the Animator and wrote a controller on top of that, to fly the bird from location to location. Lastly, we added interactions to the story, using gaze-based control to start and replay...

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