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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Copying data between buffers

In Vulkan, to upload data to a buffer, we are not limited only to the memory mapping technique. It is possible to copy data between buffers, even if the memory objects bound to them were allocated from different memory types.

How to do it...

  1. Take the handle of a command buffer. Store it in a variable of type VkCommandBuffer named command_buffer. Make sure the command buffer is in the recording state (refer to the Beginning a command buffer recording operation recipe from Chapter 3, Command Buffers and Synchronization).
  1. Take the buffer from which data will be copied. Represent this buffer with a variable of type VkBuffer named source_buffer.
  2. Take the buffer to which data will be uploaded. Represent this buffer using a variable of type...
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