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Artificial Intelligence in Unreal Engine 5

You're reading from   Artificial Intelligence in Unreal Engine 5 Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++

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Product type Paperback
Published in Oct 2024
Publisher Packt
ISBN-13 9781836205852
Length 358 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Introducing Artificial Intelligence in Games
2. Chapter 1: Getting Started with AI Game Development FREE CHAPTER 3. Chapter 2: Introducing the Unreal Engine AI System 4. Part 2: Understanding the Navigation System
5. Chapter 3: Presenting the Unreal Engine Navigation System 6. Chapter 4: Setting Up a Navigation Mesh 7. Chapter 5: Improving Agent Navigation 8. Chapter 6: Optimizing the Navigation System 9. Part 3: Working with Decision Making
10. Chapter 7: Introducing Behavior Trees 11. Chapter 8: Setting Up a Behavior Tree 12. Chapter 9: Extending Behavior Trees 13. Chapter 10: Improving Agents with the Perception System 14. Chapter 11: Understanding the Environment Query System 15. Part 4: Exploring Advanced Topics
16. Chapter 12: Using Hierarchical State Machines with State Trees 17. Chapter 13: Implementing Data-Oriented Calculations with Mass 18. Chapter 14: Implementing Interactable Elements with Smart Objects 19. Index 20. Other Books You May Enjoy Appendix – Understanding C++ in Unreal Engine

Creating a behavior tree

In this section, we will create a fully functional behavior tree for the agent we previously created. The steps we will follow are as follows:

  • Creating the AI controller
  • Creating the Blackboard
  • Creating the behavior tree

Let’s start by creating a subclass of the AIController class to control our dummy puppet.

Creating the AI controller

We will be now creating a class extending AIController that will be used as a starting point for the behavior tree. To get started, open the Unreal Engine Editor and do the following steps:

  1. From the main menu, select Tools | New C++ Class.
  2. Click on the All Classes tab section and look for AIController.
Figure 8.6 – AI controller class creation

Figure 8.6 – AI controller class creation

  1. Click the Next button.
  2. Name the class BaseDummyAIController and click the Create Class button.

Once the class files have been created and your IDE has been opened, look for the BaseDummyAIController...

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