- What mode would you use to position the default settings of an armature and what mode do you use to animate the armature?
- What are some example jobs that bones might have that would mandate splitting them into separate bones?
- What is the difference between the Rigify add-on's meta-rig versus the rig that is generated by the meta-rig?
- Imagine a mutant character with a giant finger coming out of its head. How would you set these bones up so that Rigify includes animation controls for the head finger?
- When assigning weights manually in Edit Mode, which selected vertex will you need to use when copying to all the selected vertices?
- What purpose does a weighting animation serve?
- Where in Blender's interface does a Rigify rig let you toggle control layers, switch between IK/FK, and use other custom rig attributes?
- On a walk cycle where the dragon's feet switch...
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