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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Baking a bevel map

We will now learn how to simulate smooth bevels using a normal map.

At this point, the object has a bumpy surface, but its edges look too sharp and unrealistic. We can make the edges look nicer by adding bevels, but that will increase the polygon count too much. We can simulate smooth beveled edges using the same normal map techniques we already learned:

  1. First, duplicate the object and bevel the sharp edges on the copy with Ctrl + B.

Figure 6.20 – Bevels versus no bevels

  1. Move the objects so that they are in exactly the same place.

Select the original object and in Edit Mode, solidify everything slightly using Alt + S. This will ensure that the copied object is completely contained by the original object. In the same way we moved the plane above the carbon fiber mesh when baking the previous normal map, we need the surface to be slightly above the high-poly mesh.

Figure 6.21 –...

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