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Game Development Patterns with Godot 4
Game Development Patterns with Godot 4

Game Development Patterns with Godot 4: Create resilient architecture with design patterns in Godot engine

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Profile Icon Henrique Campos
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Coming Soon Coming Soon Publishing in Mar 2025
€18.99 per month
eBook Mar 2025 1st Edition
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Arrow left icon
Profile Icon Henrique Campos
Arrow right icon
Coming Soon Coming Soon Publishing in Mar 2025
€18.99 per month
eBook Mar 2025 1st Edition
Subscription
Free Trial
Renews at €18.99p/m
Subscription
Free Trial
Renews at €18.99p/m

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Game Development Patterns with Godot 4

Part 1: Object-Oriented Design Principles

Object-oriented programming is a programming paradigm with its own approach and way of thinking. To design systems using the tools that object-oriented programming offers, we need to understand what we have at our disposal and how to take the most out of it by following good principles. In this part, you will be introduced to the general philosophy behind programming, object-oriented programming, the four major instruments we use in object-oriented programming, the SOLID principles, and how to favor composition over inheritance and avoid misusing inheritance, a major critique that this paradigm receives from professionals across the industry.

This part includes the following chapters:

  • Chapter 1, Understanding Object-Oriented Design
  • Chapter 2, Learning the Four Fundamental Pillars
  • Chapter 3, Creating SOLID Design Solutions
  • Chapter 4, Favoring Composition Over Inheritance
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Key benefits

  • Leverage Godot’s built-in features to understand and implement each design pattern
  • Explore object-oriented design from a unique approach based on the philosophy of language
  • Learn SOLID principles with the help of practical knowledge to naturally implement each one of them
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Writing clean and reusable code for games is hard. The nature of game development is different from other development areas due to the dynamic nature of games. This book helps you understand the philosophy behind object-oriented programming and write code that is compliant with SOLID principles to develop a reliable and reusable codebase using design patterns, solutions proven over time by thousands of developers. You’ll start by understanding the fundamentals of object-oriented design, learning what is and how to implement each of the SOLID principles before finding out how to favor composition over inheritance, an important principle to keep in mind when creating reusable code. As you progress, you’ll implement a series of basic and advanced design patterns using Godot Engine's features. You’ll also learn how to identify where, when, and why to implement each design pattern by working through the development of a sample game project. By the end of this game development book, you'll be able to identify the fundamental principles of the object-oriented programming paradigm and pathologies in your code so that you can use the correct design pattern to fix them, if necessary.

Who is this book for?

This book is for game developers, game designers, technical artists, or solo developers in charge of the engineering and architecture of their game's codebase. If you already have experience with programming, understand the Godot Engine and the GDScript programming language, and are looking to create solid, reusable, and reliable architecture for your games, this book is for you.

What you will learn

  • Get hands on with SOLID principles to create reusable and scalable code
  • Identify common game development issues and apply industry standard solutions
  • Solve unique game development challenges by applying game design patterns
  • Analyze game development pathologies to figure out underlying issues
  • Architect reliable systems that are understandable, intuitive, and scalable
  • Structure professional systems that favor teamwork and maintenance

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 07, 2025
Edition : 1st
Language : English
ISBN-13 : 9781835880296
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Product Details

Publication date : Mar 07, 2025
Edition : 1st
Language : English
ISBN-13 : 9781835880296
Languages :
Concepts :
Tools :

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Table of Contents

18 Chapters
Part 1: Object-Oriented Design Principles Chevron down icon Chevron up icon
Chapter 1: Understanding Object-Oriented Design Chevron down icon Chevron up icon
Chapter 2: Learning the Four Fundamental Pillars Chevron down icon Chevron up icon
Chapter 3: Creating SOLID Design Solutions Chevron down icon Chevron up icon
Chapter 4: Favoring Composition Over Inheritance Chevron down icon Chevron up icon
Part 2: Basic Design Patterns Chevron down icon Chevron up icon
Chapter 5: Maintaining Global States with the Singleton Pattern Chevron down icon Chevron up icon
Chapter 6: Decoupling Objects with the Observer Pattern Chevron down icon Chevron up icon
Chapter 7: Spawning Game Objects with the Factory Pattern Chevron down icon Chevron up icon
Chapter 8: Changing Object Behavior with the State Pattern Chevron down icon Chevron up icon
Chapter 9: Designing Actors with the Command Pattern Chevron down icon Chevron up icon
Part 3: Advanced Design Patterns Chevron down icon Chevron up icon
Chapter 10: Implementing AI with the Strategy Pattern Chevron down icon Chevron up icon
Chapter 11: Creating a Power-Up System with the Decorator Pattern Chevron down icon Chevron up icon
Chapter 12: Cross-Fading Transitions with the Service Locator Pattern Chevron down icon Chevron up icon
Chapter 13: Improving Game Feel with the Event Queue Pattern Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
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