The primary setting for each level is a futuristic deserted space with four rails that span the horizon. There are metallic light polls and barriers on the side of the railway. The sky is cloudy, and a constant fog obscures the skyline while rainstorms often occur. On the tracks, there are various obstacles and items for the player to avoid or capture. The level design is focused on punishing slow players and rewarding those that go fast and take risks.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia