Part 1: Getting Started with Rust, WebAssembly, and Game Development
In this part, you'll build the skeleton for the application you'll be using for the rest of this book. You'll create your first WebAssembly app using Rust, and interact with JavaScript using wasm-bindgen
. You'll also get started drawing to the Canvas, first with crude shapes and then with Sprites (image files) and even sprite sheets.
In this part, we cover the following chapters:
- Chapter 1, Hello WebAssembly
- Chapter 2, Drawing Sprites