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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Null object

In object-oriented programming, code sometimes refers to an optional object. The absence of an object doesn't represent an error; it is just an obstacle to writing clean code. Sometimes, we can replace such a missing object (a nil value) with a null object. A null object implements the same interface as a real object, but replaces each method with a do nothing implementation.

Most modern operating systems know about the concept of a null device. For example, NUL on Windows and /dev/null on Unix and similar systems are devices that are empty if we read from them. They will also happily store any file you copy onto them, no matter what the size. You'll never be able to retrieve that file, though, as the null device will stay empty no matter what you do with it.

The null object pattern is a relatively recent addition to the object-oriented programmer's...

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